1 /* 2 Copyright (C) 2001 Paul Davis 3 Copyright (C) 2004 Jack O'Quin 4 Copyright (C) 2010 Torben Hohn 5 6 This program is free software; you can redistribute it and/or modify 7 it under the terms of the GNU Lesser General Public License as published by 8 the Free Software Foundation; either version 2.1 of the License, or 9 (at your option) any later version. 10 11 This program is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU Lesser General Public License for more details. 15 16 You should have received a copy of the GNU Lesser General Public License 17 along with this program; if not, write to the Free Software 18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 19 */ 20 21 module jack.c.session; 22 public import jack.c.systemdeps; 23 public import jack.c.types; 24 25 extern (C) 26 { 27 28 /** 29 * @defgroup SessionClientFunctions Session API for clients. 30 * @{ 31 */ 32 33 34 /** 35 * Session event type. 36 * 37 * If a client cant save templates, i might just do a normal save. 38 * 39 * There is no "quit without saving" event because a client might refuse to 40 * quit when it has unsaved data, but other clients may have already quit. 41 * This results in too much confusion, so it is unsupported. 42 */ 43 enum JackSessionEventType { 44 /** 45 * Save the session completely. 46 * 47 * The client may save references to data outside the provided directory, 48 * but it must do so by creating a link inside the provided directory and 49 * referring to that in any save files. The client must not refer to data 50 * files outside the provided directory directly in save files, because 51 * this makes it impossible for the session manager to create a session 52 * archive for distribution or archival. 53 */ 54 JackSessionSave = 1, 55 56 /** 57 * Save the session completly, then quit. 58 * 59 * The rules for saving are exactly the same as for JackSessionSave. 60 */ 61 JackSessionSaveAndQuit = 2, 62 63 /** 64 * Save a session template. 65 * 66 * A session template is a "skeleton" of the session, but without any data. 67 * Clients must save a session that, when restored, will create the same 68 * ports as a full save would have. However, the actual data contained in 69 * the session may not be saved (e.g. a DAW would create the necessary 70 * tracks, but not save the actual recorded data). 71 */ 72 JackSessionSaveTemplate = 3 73 }; 74 75 alias jack_session_event_type_t = JackSessionEventType; 76 77 /** 78 * @ref jack_session_flags_t bits 79 */ 80 enum JackSessionFlags { 81 /** 82 * An error occured while saving. 83 */ 84 JackSessionSaveError = 0x01, 85 86 /** 87 * Client needs to be run in a terminal. 88 */ 89 JackSessionNeedTerminal = 0x02 90 }; 91 92 /** 93 * Session flags. 94 */ 95 alias jack_session_flags_t = JackSessionFlags; 96 97 struct jack_session_event_t { 98 /** 99 * The type of this session event. 100 */ 101 jack_session_event_type_t type; 102 103 /** 104 * Session directory path, with trailing separator. 105 * 106 * This directory is exclusive to the client; when saving the client may 107 * create any files it likes in this directory. 108 */ 109 const(char) *session_dir; 110 111 /** 112 * Client UUID which must be passed to jack_client_open on session load. 113 * 114 * The client can specify this in the returned command line, or save it 115 * in a state file within the session directory. 116 */ 117 const(char) *client_uuid; 118 119 /** 120 * Reply (set by client): the command line needed to restore the client. 121 * 122 * This is a platform dependent command line. It must contain 123 * ${SESSION_DIR} instead of the actual session directory path. More 124 * generally, just as in session files, clients should not include any 125 * paths outside the session directory here as this makes 126 * archival/distribution impossible. 127 * 128 * This field is set to NULL by Jack when the event is delivered to the 129 * client. The client must set to allocated memory that is safe to 130 * free(). This memory will be freed by jack_session_event_free. 131 */ 132 char *command_line; 133 134 /** 135 * Reply (set by client): Session flags. 136 */ 137 jack_session_flags_t flags; 138 139 /** 140 * Future flags. Set to zero for now. 141 */ 142 uint32_t future; 143 }; 144 145 /** 146 * Prototype for the client supplied function that is called 147 * whenever a session notification is sent via jack_session_notify(). 148 * 149 * Ownership of the memory of @a event is passed to the application. 150 * It must be freed using jack_session_event_free when its not used anymore. 151 * 152 * The client must promptly call jack_session_reply for this event. 153 * 154 * @param event The event structure. 155 * @param arg Pointer to a client supplied structure. 156 */ 157 alias JackSessionCallback = void function(jack_session_event_t *event, 158 void *arg); 159 160 /** 161 * Tell the JACK server to call @a session_callback when a session event 162 * is to be delivered. 163 * 164 * setting more than one session_callback per process is probably a design 165 * error. if you have a multiclient application its more sensible to create 166 * a jack_client with only a session callback set. 167 * 168 * @return 0 on success, otherwise a non-zero error code 169 */ 170 int jack_set_session_callback (jack_client_t *client, 171 JackSessionCallback session_callback, 172 void *arg) /* JACK_WEAK_EXPORT */; 173 174 /** 175 * Reply to a session event. 176 * 177 * This can either be called directly from the callback, or later from a 178 * different thread. For example, it is possible to push the event through a 179 * queue and execute the save code from the GUI thread. 180 * 181 * @return 0 on success, otherwise a non-zero error code 182 */ 183 int jack_session_reply (jack_client_t *client, 184 jack_session_event_t *event) /* JACK_WEAK_EXPORT */; 185 186 187 /** 188 * Free memory used by a jack_session_event_t. 189 * 190 * This also frees the memory used by the command_line pointer, if its non NULL. 191 */ 192 void jack_session_event_free (jack_session_event_t *event) /* JACK_WEAK_EXPORT */; 193 194 195 /** 196 * Get the assigned uuid for client. 197 * Safe to call from callback and all other threads. 198 * 199 * The caller is responsible for calling jack_free(3) on any non-NULL 200 * returned value. 201 */ 202 char *jack_client_get_uuid (jack_client_t *client) /* JACK_WEAK_EXPORT */; 203 204 /** 205 * @} 206 */ 207 208 /** 209 * @defgroup JackSessionManagerAPI API for a session manager. 210 * 211 * @{ 212 */ 213 214 struct jack_session_command_t { 215 const(char) *uuid; 216 const(char) *client_name; 217 const(char) *command; 218 jack_session_flags_t flags; 219 }; 220 221 /** 222 * Send an event to all clients listening for session callbacks. 223 * 224 * The returned strings of the clients are accumulated and returned as an array 225 * of jack_session_command_t. its terminated by ret[i].uuid == NULL target == 226 * NULL means send to all interested clients. otherwise a clientname 227 */ 228 jack_session_command_t *jack_session_notify ( 229 jack_client_t* client, 230 const(char) *target, 231 jack_session_event_type_t type, 232 const(char) *path) /* JACK_WEAK_EXPORT */; 233 234 /** 235 * Free the memory allocated by a session command. 236 */ 237 void jack_session_commands_free (jack_session_command_t *cmds) /* JACK_WEAK_EXPORT */; 238 239 /** 240 * Get the session ID for a client name. 241 * 242 * The session manager needs this to reassociate a client name to the session_id. 243 * 244 * The caller is responsible for calling jack_free(3) on any non-NULL 245 * returned value. 246 */ 247 char *jack_get_uuid_for_client_name (jack_client_t *client, 248 const(char) *client_name) /* JACK_WEAK_EXPORT */; 249 250 /** 251 * Get the client name for a session_id. 252 * 253 * In order to snapshot the graph connections, the session manager needs to map 254 * session_ids to client names. 255 * 256 * The caller is responsible for calling jack_free(3) on any non-NULL 257 * returned value. 258 */ 259 char *jack_get_client_name_by_uuid (jack_client_t *client, 260 const(char) *client_uuid ) /* JACK_WEAK_EXPORT */; 261 262 /** 263 * Reserve a client name and associate it with a UUID. 264 * 265 * When a client later calls jack_client_open() and specifies the UUID, jackd 266 * will assign the reserved name. This allows a session manager to know in 267 * advance under which client name its managed clients will appear. 268 * 269 * @return 0 on success, otherwise a non-zero error code 270 */ 271 int 272 jack_reserve_client_name (jack_client_t *client, 273 const(char) *name, 274 const(char) *uuid) /* JACK_WEAK_EXPORT */; 275 276 /** 277 * Find out whether a client has set up a session callback. 278 * 279 * @return 0 when the client has no session callback, 1 when it has one. 280 * -1 on error. 281 */ 282 int 283 jack_client_has_session_callback (jack_client_t *client, const(char) *client_name) /* JACK_WEAK_EXPORT */; 284 285 }